PC MS-DOS games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
PC

Doofus

Doofus
GenreArcade Platform
DeveloperSphinx
PublisherPrestige
Released1994
Rating
Graphics:8.5
Sound:7.5
Gameplay:7.5
Overall:8.0
Reviewed byndial
Doofus is an action platform game with twelve colorful levels set in a total of three different worlds, with loads of enemies and dangerous traps, waiting to be discovered. Loads of enemies and dangerous traps that can often only be mastered with clever use of numerous bonus objects will make this mission difficult and exciting to complete. The game was originally released only for the Commodore Amiga, while a year later there was a totally redesigned (in graphics) version for the PC (DOS), keeping the same scenario.
 
Review
DoofusSTORY / GAMEPLAY
Through the 12 levels you have to shoot your way past bizarre-looking creatures, jump over ponds, avoid gaps, and generally do platformy things until you get to the end. Nothing really original here, except that this game introduces another character in the form of your trusty (but clumsy) little dog name Doofus, whom you must protect from the game-dwelling beasties. Doofus will copy your actions a few seconds behind. Lives are far too easy to lose because even the dog can do it for you! Should you or Doofus come in to contact with any of the strange creatures that roam the land, a life will be lost. Fortunately, shooting nasties gives the opportunity to collect coins, which can be used at certain sports in the level in the form of shops, to buy power-ups. The land is also littered with collectible goodies, some which award bonus points and others that bestow you with weird powers, some of them bad for you health (e.g. reversing the controls!), some others good (ability to blow everything up or make Doofus invisible).
Doofus is not an original, and in fact, although its nice lookings and sound, it makes more problems to the players. The difficulty level of the game is pretty tame, with most of the deaths being caused by you running into situations too quickly, leading your dog into some trap before you've really had a chance to see what is going on.
Doofus was a cute idea back then, that ultimately lacked any lasting appeal. I would expect the PC (DOS) conversion, released a year later the original, to have a few extra candies for the gameplay.

GRAPHICS / SOUND
The DOS conversion holds quite nice graphics, offering redesigned levels and sprites compared to the (Amiga) original tile. The graphics are colorful, using the full color-depth of the VGA graphics modes, supporting also parallax background scrolling (as in the original). Also note that, the graphics here are not messy-looking, as happened with its original, while sprites sport sufficient frames per animation. Apparently (as with the original) the creatures on each level are exactly the same as those on the previous one, some fly, some bounce and the others walk back and forth.
Soundwise, the game supports Soundblaster hardware, offering sound effects well matched to the game's atmosphere, offering a few high quality samples, while the soundtrack (although cute) is far from thrilling musical experience, and not the sort of music you leave playing loud while taking a bath.
 
Screenshots
  • Doofus
  • Doofus
  • Doofus
  • Doofus
  • Doofus
  • Doofus
  • Doofus
  • Doofus
  • Doofus
  • Doofus
  • Doofus
  • Doofus
 
Comparable platforms
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
read more...
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!